- The Long Dark Hunting Rifle Movie
- The Long Dark Gun Spawns
- The Long Dark Hunting Rifle
- The Long Dark Hunting Rifle Kit
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The Long Dark Hunting Rifle Movie
Deer are one of the Animals that inhabit Mystery Lake, Coastal Highway, Pleasant Valley, Desolation Point and Timberwolf Mountain available in The Long Dark.Deer are non-aggressive and will run from the player if he/she gets too close. Wolves will chase and attack deer near them, and will also consume their carcass meat, leaving little for the player to harvest if given enough feeding time.
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The Long Dark Gun Spawns
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- 1Information
Information[edit | edit source]
Their meat, hide, and gut can be harvested from their carcasses, and they can yield many kilograms (about 10kg at most) of meat. Since they are very fast, the only way the player can kill a deer is using the Hunting Rifle or Bow. One shot is enough to kill a deer, however a near miss will cause them to run in panic for a few moments. If the deer does not die after 1 shot, then it will bleed out (time it takes to bleed out is dependent on if it is a arrow wound or a bullet wound).
Note, bullet wounds are more likely to kill the deer right away, but arrow wounds bleed the deer out faster.
Note, bullet wounds are more likely to kill the deer right away, but arrow wounds bleed the deer out faster.
Harvesting[edit | edit source]
Meat[edit | edit source]
As said before, a deer can be a excellent source of food to the player, but in order to catch one you will need a Hunting Rifle, or Bow and a good shot. So in early game, the easiest way is to look for Ravaged Deer Carcasses. They will probably not have much meat (or none at all), but even small amounts will serve the player well, for it has high caloric value. Depending on the state of the corpse, wether its frozen or not, you will need tools such as a Hunting Knife or a Hatchet in order to obtain it. In case you lack a tool to harvest the meat/hide, it is possible to unfreeze the carcass by starting a fire near the corpse and wait until it becomes possible to get the meat with the players hands.
As an alternative hunting strategy, baiting a deer into a wolf's path is possible. This implies however, a fight with the wolf in order to obtain the flawless carcass; instead of a spent Rifle Round or Arrow, the cost will be of one Bandage and one dose of Antiseptic to mend your wounds thereafter. This sometimes can result in torn clothing. Or you can use a flare or torch to scare off the wolf but this does not always work.
Hide[edit | edit source]
A deer will always give 1 piece of Fresh Deer Hide to the player that can be used to craft items such as the Deerskin Boots and Deerskin Pants, or repair existing deerskin items. In order to use the hides in crafting, the player will need to cure them for 5 days. To cure hides and guts just drop them down in a structure.
Gut[edit | edit source]
2 units can be harvested from a carcass. Guts can be used in crafting multiple items such as lines used to make fishing tackle, snares for trapping Rabbit, Deerskin Boots, Rabbitskin Mitts, Wolfskin Coats, and other top teir clothing items.
Alternate Hunting/Scavenging Strategy[edit | edit source]
On Pilgrim, it is possible to run a deer into a wolf (or viceversa) and then scare the wolf off to collect the spoils.
The Long Dark Hunting Rifle
Note: After scaring the wolf away, it is almost impossible to get the corpse in 100% condition.
See also[edit | edit source]
Retrieved from 'https://thelongdark.gamepedia.com/index.php?title=Deer&oldid=6542'
*Unsupported
Silent Hunter allowed players, for the first time, to travel between the three different regions (Mystery Lake, Coastal Highway, Pleasant Valley) in an entire loop. This update also introduced Experience Modes, Bow Crafting & Improved Hunting gameplay, a whole new soundscape, new transition zone, and a variety of other big improvements. Only available on Windows.
BRANCH NAME
BRANCH PASSWORD
TIME CAPSULE USAGE INSTRUCTIONS
You will need a copy of The Long Dark in Steam to access the beta streams.
- 1.Launch Steam.
- 2.Go to your Library. Witcher 3 play as female mod.
- 3.Right click on The Long Dark in your Steam library and select Properties:
- 4.This will open a menu. Now select the Betas tab:
- 5.Here you will be able to input the Archive Build of your choice.
- 6.Enter the code and click the Check Code button:
- 7.Ttw starting in new vegas. Now select the branch from the drop down menu:
- 8.This will update your installed version of the game to the branch.
- 9.Once completed the branch name will appear next to the The Long Dark in your library list:
- 10.To return to the Current version, simply 'NONE' in the Beta drop down
![Hunting Hunting](https://i.ytimg.com/vi/63lkR8b5A7U/maxresdefault.jpg)
*Unsupported
The *Unsupported label indicates that this is an old build and we can no longer support it.
Please do not submit queries to our Support team for anything but the MOST RECENT (Current) update. We have taken steps to protect your Save Files but please ensure you follow the TIME CAPSULE instructions carefully.
NOTE: Time Capsule only works on STEAM. It's the only platform that currently offers us the tools we need to provide this playable archive.
Please do not submit queries to our Support team for anything but the MOST RECENT (Current) update. We have taken steps to protect your Save Files but please ensure you follow the TIME CAPSULE instructions carefully.
NOTE: Time Capsule only works on STEAM. It's the only platform that currently offers us the tools we need to provide this playable archive.
![Best Best](https://thesurvivallife.com/wp-content/uploads/2016/09/Savage-111.jpg)
Time Capsule only works on STEAM.
It's the only platform that currently offers us the tools we need to provide this playable archive.
It's the only platform that currently offers us the tools we need to provide this playable archive.
The Long Dark Hunting Rifle Kit
*Unsupported
The *Unsupported label indicates that this is an old build and we can no longer support it.
Please do not submit queries to our Support team for anything but the MOST RECENT (Current) update. We have taken steps to protect your Save Files but please ensure you follow the TIME CAPSULE instructions carefully.
NOTE: Time Capsule only works on STEAM. It's the only platform that currently offers us the tools we need to provide this playable archive.
Please do not submit queries to our Support team for anything but the MOST RECENT (Current) update. We have taken steps to protect your Save Files but please ensure you follow the TIME CAPSULE instructions carefully.
NOTE: Time Capsule only works on STEAM. It's the only platform that currently offers us the tools we need to provide this playable archive.
ORIGINAL RELEASE NOTE
The “Silent Hunter” Update (v.233) — We’ve Added Bows & Improved Hunting!
We’ve just updated The Long Dark’s Sandbox Alpha to v. 233. This is our 44th update since bringing The Long Dark to Early Access.
This is a *huge* update for us, as we’ve added Bow Crafting & Improved Hunting gameplay, a whole new soundscape, new transition zone, and a variety of other big improvements.
THE LONG DARK – SANDBOX ALPHA v.233 CHANGELIST
IMPORTANT NOTES:
* The game now defaults to DirectX11 (from DirectX 9). If needed, players can still run in Directx9 mode by running tld_dx9.bat or passing -force-d3d9 as a command line parameter when launching the game.
* In order to mitigate the risk of gear loss from previous saves, you may find stored gear items have appeared on the ground when you spawn.
MAJOR
* Players can now Craft Bows and Arrows. This is the first iteration of this system so there may be bugs!
* New Convolution Reverb audio system supports correct positional audio and allows for true environmental awareness. In general, audio has received a major overhaul: footsteps, rifle firing, gear pickup and use, etc.
* Added a new Transition Zone between Pleasant Valley and Mystery Lake. Players can now travel an entire loop between the three major regions.
* Wildlife AI has been improved to facilitate true hunting gameplay. Players may now use Walking, Crouchwalking, and Crouching to reduce their profile and the noise they make, allowing them to get closer to Wildlife.
* Animal skins and certain types of Wood now need to be Cured (Dried) before they can be used as raw materials for Crafting.
* Players can now craft Pants from Deerskin.
* Two new harvestable plants have been added to the game: Maple Sapling, Birch Sapling. These are needed for Bow and Arrow crafting. These only grow in specific groves in the world.
* New Convolution Reverb audio system supports correct positional audio and allows for true environmental awareness. In general, audio has received a major overhaul: footsteps, rifle firing, gear pickup and use, etc.
* Added a new Transition Zone between Pleasant Valley and Mystery Lake. Players can now travel an entire loop between the three major regions.
* Wildlife AI has been improved to facilitate true hunting gameplay. Players may now use Walking, Crouchwalking, and Crouching to reduce their profile and the noise they make, allowing them to get closer to Wildlife.
* Animal skins and certain types of Wood now need to be Cured (Dried) before they can be used as raw materials for Crafting.
* Players can now craft Pants from Deerskin.
* Two new harvestable plants have been added to the game: Maple Sapling, Birch Sapling. These are needed for Bow and Arrow crafting. These only grow in specific groves in the world.
MINOR
* All wildlife have been tuned for per-location damage, bleed-out rates, and critical hits. This allows for more effective use of the Rifle and Bow for hunting.
* Various UI elements have been overhauled in anticipation of future controller support (coming soon!). Some of these changes are WIP.
* Starting gear is now randomized, and reduced based on Experience Mode (Stalker has the least).
* A new Random starting spawn option has been added to the Region Select interface. This will select a random valid spawn location from any currently available region. On Pilgrim and Voyageur modes, you may also spawn in interiors (never on Stalker).
* Balancing pass on the availability of various gear items.
* The “grace period” from hostile wildlife in Voyageur has been reduced to 12-24 hours (from 12-36 hours).
* Fishing Tackle can now be used in place of the Sewing Kit for Crafting and Repair.
* It is now possible to Unload ammunition from the Rifle (using the Inventory).
* Rifle ironsights now line up correctly when aiming.
* Rifle audio has been improved.
* Crows can now drop Crow Feathers.
* Added a new introductory logo movie.
* Bow accuracy is affected by Fatigue. (Same fix will be applied to the Rifle in a future update.)
* Many objects in the game have been rescaled to ensure they are the correct size and the player feels they are the correct size and height.
* Tuned the per-use Condition loss of Sewing Kits and added more guaranteed kits to the world.
* Tuned the weights of Craftable clothing and animal skins, to be better balanced.
* Various UI elements have been overhauled in anticipation of future controller support (coming soon!). Some of these changes are WIP.
* Starting gear is now randomized, and reduced based on Experience Mode (Stalker has the least).
* A new Random starting spawn option has been added to the Region Select interface. This will select a random valid spawn location from any currently available region. On Pilgrim and Voyageur modes, you may also spawn in interiors (never on Stalker).
* Balancing pass on the availability of various gear items.
* The “grace period” from hostile wildlife in Voyageur has been reduced to 12-24 hours (from 12-36 hours).
* Fishing Tackle can now be used in place of the Sewing Kit for Crafting and Repair.
* It is now possible to Unload ammunition from the Rifle (using the Inventory).
* Rifle ironsights now line up correctly when aiming.
* Rifle audio has been improved.
* Crows can now drop Crow Feathers.
* Added a new introductory logo movie.
* Bow accuracy is affected by Fatigue. (Same fix will be applied to the Rifle in a future update.)
* Many objects in the game have been rescaled to ensure they are the correct size and the player feels they are the correct size and height.
* Tuned the per-use Condition loss of Sewing Kits and added more guaranteed kits to the world.
* Tuned the weights of Craftable clothing and animal skins, to be better balanced.
BUG FIXES
* Fixed issue where aim sensitivity slider didn’t have enough precision at low end
* Fixed issues with wildlife sometimes waiting indefinitely to attack the player
* Fixed bug that could sometimes cause audio to continue playing for despawned wildlife
* Fixed infinite bedroll/lantern exploit
* Fixed bug with hot drink/food buffs getting cleared on indoor/outdoor transitions
* Fixed issues with wildlife sometimes waiting indefinitely to attack the player
* Fixed bug that could sometimes cause audio to continue playing for despawned wildlife
* Fixed infinite bedroll/lantern exploit
* Fixed bug with hot drink/food buffs getting cleared on indoor/outdoor transitions
KNOWN ISSUES
* Arrows may occasionally intersect with invisible collision, giving them the appearance they are “floating”. This is especially noticeable on trees.
* You cannot currently select between Simple and Quality tools when crafting Arrowheads. The game automatically selects the better tools in your inventory.
* You cannot currently select between Simple and Quality tools when crafting Arrowheads. The game automatically selects the better tools in your inventory.
###END OF CHANGELIST###